His passing did not allow him to participate, but his notes and conversations shed great insight. No matter how many times one introduces visual novels to a Western audience, the initial response will largely be the same: Porn. Now naturally, the genre has been largely dominated with adult content since it came to fruition, and to this very day, 80 percent of adult material produced in Japan is in the form of manga and visual novels, which is a quite staggering number considering how large the industry is in the relatively small country.
But as a genre, visual novels have the potential to be incredibly prosperous and diverse, allowing for as much versatility as your common day 3rd person action game. Like anything else, you need clear direction and new thinking if you want to change the playing field.
By , visual novels by and large had despite its young age gone frustratingly stale. In its most basic form, the novels allowed for a very speedy and cheap production time, allowing small sized companies to churn out several games a month to make a profit, flooding the market with subpar products lacking in all aspects, visual, audio and story telling.
While the games sold to the common lusty mind, enthusiasts who were looking to be emotionally and intellectually challenged had to look quite far to find anything that would even hold up to their lowest standards.
The games were short, cliched and had turned into simple excuses to look at naked women. Change was definitely needed, but change required a lot more than just merely writing a better story than the competition.
Enter Hiroyuki Kanno. Wait, that sounds dirty…. His studies had been sidetracked by his two primary loves in life, reading and video games. He had always been drawn to mystery, and would draw scenarios that he one day dreamt to put into his very own video games. Being a start up company, their budget constrains forced them to seek carefully and be efficient in their hiring. This lead them to a young sound designer who had impressed throughout his freelance career with both his composition and programming work; Ryu Umemoto.
The young man proved to be perfect for what they wanted, a young, eager talent who could compose and program his own sound drivers and tools, effectively keeping costs down.
Kanno wanted to break all the molds of visual novels, and under his lead which increased by each game released, the game engines were extensively scripted and programmed. Suddenly, the emphasis was put solely on the way the story was told, and sex was used for character development and scene progression rather than end goal. It was to say the least, a successful formula.
These three games captured the market with large steps as they came to be available, and Kanno as well as Umemoto was suddenly the most admired names in all of the genre, and making an significant impact in the video game industry. With all their newfound success, came an offer from game developer Elf, one of the largest erotic game studios of all time. Kanno was now to not only revolutionize the genre once again, but he would do it for the very same company that had inspired him to enter the industry, and with the very same man who had scored his games so perfectly.
Elf, who were no longer as dominant in the visual novel genre, having had their greatest success with the RPG series Dragon Knight and shifted focus, were eager to come back strong with a game that not only impressed with its story, but with its entire scope and vision. The scenario was perfect, big company support, added development time, larger budget and sufficient creative freedom, Kanno could finally realize his dream. The entire town is shocked at the turns of events with Arima Koudai having seemingly passed away in some sort of accident relating to his experiments, and his demise left behind his only son and his young wife, Keiko.
The only person who seems largely unaffected is Takuya who has always struggled to bond with his traditional and strict father, and lost his own mother at a very young age. But while the young student may not outwardly show much in the way of emotion, his grades have begun to suffer, and his surrounding individuals at school have taken note of his inner struggles, including the school nurse and supervising teacher, Takedo Eriko.
Aimlessly wandering the hallways at school and treading home to the all too quiet home, he suddenly finds a package left for him. The contents startle him. A letter. An unknown device consisting of mirrors, just what is this? The letter tells of a theory of alternate dimensions, gateways and usage of the alien device to bend time and space. His mind races to resolve the mysterious revelation, could his father still be alive?
How, and most importantly, where? YU-NO is brilliant in its initial set-up, clearly playing towards the common conventions used in visual novels during its prologue to lead the player into feeling familiar with the environments and standard interface.
On a fateful night, Takuya is plunged into a multidimensional drama triggered by the mirror device after finding a naked woman by the beachside mountain stub, and from here on out, both the tone of the game and the layout significantly changes.
With the triggering of the dimensional device, the player has a new interface to get familiar with:. Our lives take place in multiple dimensions, sharing space and time. It seems that Arima Koudai has found a key that allows one to travel between these dimensions, though with certain limitations.
Each mirror in the device acts as a save jewel, a save state in simpler terms, allowing the user to go back to that specific moment to experience time over again. The device also allows to map out the dimensions, showing how the changes one makes branches into new paths. What may be true in one dimension is not necessarily true in another. Time travel concepts are always hard to explain, let alone implement within reasonable logic in a story. In fact, in the official guide book for the game, the mathematical equations and structuring is fully explained and supplied to the reader, spanning several pages of complex quantum theory and universal principles.
This was later implemented into subsequent releases of YU-NO. The groundbreaking system is dubbed A. S Auto Diverge Mapping System ,. The documents on A. The strange mirror key, revealed to be the reflector device, is the key to parallel universe travel, and the small jewels are scattered about the different time trails.
Proper usage of this device is essential to unlocking the mystery. Items found are brought along as Takuyatravels across time and space, meaning he has a second chance to study his surroundings to find clues and objects he needs. At times of special interest, the reflector device will also blink and alert Takuya that he is nearby a divergence. When a jewel save is made, it appears on the A. The different routes can branch off in several ways depending on the actions taken.
The reflector device allows for the user to stay in that universe roughly two days time moves in story, not real time before activating the transport into another universe and time. With the pressure of time itself on his shoulders, Takuya does not have much room to figure out what exactly is going on. The placement of jewel saves can make or break his ability to make any progress.
If all the save jewels are used however, the A. Masterfully, YU-NO becomes a psychological thriller with murder, mystery and drama, taking its time to establish the locations, the characters and the very intricate storyline.
A young student at Sakaimachi Academy struggling with coming to terms with the mysterious loss of his father. He used to be a top student and active in the kendo club at school, but his interest in academics and sports has faded.
Takuya is the main character of the game, and his face is never clearly shown. His design is somewhat similar to that of Kojiroh from Eve burst error. She works for the company that is doing the excavation work at Sword Cape, Geo Technics. After becoming a widow, she becomes buried in work to forget about her loss, though there is a strong sense of underlying sadness in her personality.
She is also a good cook. Without her glasses however, she is virtually blind. Ayumi is constantly under pressure from the press due to a recent string of accidents at the work site. She has spent time overseas in Europe, which has resulted in her adopting several traits which are uncommon to the people around her, such as her sense of fashion, direct speech and smoking cigarettes during work hours. The assistant to the school director Ryuuzouji Kouzou and former history teacher at Sakaimachi Academy.
Mitsuki and Takuya have a history with each other and remain good friends. Her workload has increased heavily in the weeks leading up to the game, which seems to have impacted her in some way.
She also seems to view Takuya as something of a pervert due to some event in the past. A quiet girl who has just transfered to school, and remains quiet most of the time. There is a strong sense of mystery surrounding her aura however… She too seems interested in Sword Cape. A local TV news presenter and investigative journalist, who uses her beauty and charm to get her scoops. Lately she has been reporting strange citings and seems overly interested in their nature.
A younger student who was a member of the kendo club which Takuya was the president of. Adult Games. Once you get eliminated, the Stuffy Bunny will help stuff the marshmallows inside of you! Faye: Shapeshifter by SkuddButt. Test of Faith by Derpixon. A nun participates in a questionable test so she may join the ranks of her fellow sisters.
Intercourse with the Vampire by nevarky. Patreon release, fan art of Saeko Busujima Comix Harem by Kinkoid. Luco night by Doughroom.
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