Free game pharao download




















Ancient Egyptian civilization is one of the most interesting eras of human history. Known best for constructing such enormous monuments as the Great Pyramids and the Sphinx, the ancient Egyptians also worshipped numerous gods, studied the Nile River to enhance their agriculture, and practiced mummification.

Aspects such as these are what make ancient Egypt the perfect setting for a world-building game. Pharaoh does not make any dramatic advances to the genre, but it does take elements from other successful games, blend them perfectly with ancient Egypt, and provide an addictive and challenging game experience.

While Civilization II has a very basic city management system, if you were to go inside of one of its cities it would probably look a lot like Pharaoh. Turning villages into bustling cities is what users will be doing throughout the game, something not unlike SimCity.

If you gave SimCity an ancient Egyptian theme and add more detailed functions, you get Pharaoh. At the start of every game players will need to perform basics such as building houses in order to attract immigrants, setting up a road system that maximizes efficiency, and making sure enough food is being produced.

Placing items is very simple: click on a menu, choose what you wish to build, and click on the action screen to place it. Every mission has its own goals that need to be completed, but in most cases you will need to perform many of the same functions as a previous mission in order to complete every new goal.

Goals may be as massive as constructing a particular monument, or something as basic as reaching a particular population number. At the start of the game all of the items required to build are not available so don't expect to be building pyramids right off the bat. In fact, you will not even build a monument until the second time period. There is a small group of people at our disposal who need to be fed and find a job.

In developing the agricultural sector, it is necessary to move on to the creation of more labor-intensive goods, such as tableware or fabric. Gradually, the village grows into a huge city, which becomes a target for many enemy empires. Here it is already necessary to create a strong army capable of protecting the native walls from the invasion of the conquerors.. The campaign consists of 38 missions. Their difficulty grows as you progress, including tasks such as building pyramids and completing errands from the Pharaoh himself.

Among the wonders of the world, it is proposed to build the Sphinx, the Alexandria lighthouse and the Alexandria library. The ruler has a reputation. Although, I think that is because my CD has been well loved so to speak.

Don't do a full install, I ran into problems with that, click minimum install and it will install perfectly. So the actual Mac version running perfectly but there is not the expansion?

Well seems good to me.. It came, it saw, and it conquered. Caesar III, last year's Rome 'em-up, proved to be one of the most addictive games of all time. Not content with replicating life in Roman times, the Impressions team has shifted their focus towards Egypt, land of sun, sand, slave labour and elaborate monuments. Despite the change of scenario, Pharaoh uses the same engine as its predecessor, a fact that has led cynics to label it 'Caesar 3 with pyramids'.

There's no denying that the basic gameplay elements are the same, and for those who missed out last time round, they go a little bit like this: faced with little more than a barren wasteland, you have to build a city from the ground up, populate it, and provide a decent standard of living for your citizens, who will demand food, jobs, education, entertainment, protection, and all the beer they can drink.

Religion also plays a major role, and various gods must be appeased through building temples and holding festivals, with failure to please them resulting in a blight upon your land.

So far, so Sim Ancient. You start by laying a couple of plots of land, some proles move in and construct rudimentary shacks, and you give them a water supply so they can wash their arses. A lack of fast food establishments is evident so you build a hunting lodge, enabling them to slaughter ostriches, apparently the equivalent of KFC in Egyptian times.

Food is stored in granaries and distributed among the masses via a series of bazaars. Ostrich with a side dish of ostrich isn't the most balanced of diets, though, and farming a variety of foodstuffs is key here. Farms can mainly be built in the flood plain of the Nile, and this is where Pharaoh differs from Caesar, as farms are underwater for a sizeable part of the year. This means that enough food has to be stored to feed the populace for the remainder of the year -although, as a back-up, parts of the mainland can be irrigated with ditches.

The flooding has a further knock-on effect, though, in that it leaves thousands of burly farmers with time on their hands. You don't want them worrying the livestock, and with no income support process in place, you need to find work for idle farmhands to do. Job creation Egyptian-style is a world away from today's Restart schemes, though, and involves constructing vast monuments that will last for thousands of years.

We're talking pyramids, naturally, not to mention the odd sphinx, or even a mastaba, whatever that is. The pyramids come in three sizes and even the smallest takes an absolute age to build. One of the good things about Caesar III was the fact that buildings could be constructed immediately, and this is still largely the case in Pharaoh, except in the case of the major monuments.



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